Quick shot of two new machines for the RGP collection; Pole Position and Super Hang On.
Both immediately attracting a crowd at the JAMMA+ stand at Replay 2011.
Thanks to the play-testers!
Quick shot of two new machines for the RGP collection; Pole Position and Super Hang On.
Both immediately attracting a crowd at the JAMMA+ stand at Replay 2011.
Thanks to the play-testers!
Been franticly trying to edit together all the footage from the JAMMA+ 8th Birthday party at Arcade Barn on 1st/2nd October but been having some major headaches with Final Cut Pro 10 – it keeps crashing.
You zoom in, cut a piece, zoom out, click something else and the program freezes about 1 in 4 times and as it is progressively saved, it sometimes doesn’t remember where you were upto when you reopen.
Hoping to do the last few tweaks tonight then watch my MacBook Pro crawl to a halt while it renders the 10 minute piece.
Fingers Crossed!
The birthday bash was going well all day and we were strong in numbers but around 5pm many took to the dark side and were seduced by the pub. A select few remained true to the rebellion and returned to the barn for more night time gaming.
The atmosphere changed, the lights came down, 80′s music projected from the speakers and a disco ball lit up – we had recreated arcade nirvana.
The Streetfighter machine got the board ripped out and R-Type made a momentus appearance and once again we set to war with the invaders.
Above are the survivors of the night, there till the end, until the power switch was thrown and abruptly, the sounds ceased!
Managed to upgrade a couple of my live personal bests over the weekend, Managed to get 128,350 on Mr. Do! and 139,590 on Pac-Man. The Pac-Man score certainly isn’t the world record, but it’s my personal best on an arcade machine in public. It’s also one of the higher “non-stoodley” scores at the barn.
Just got my own personal best on an arcade machine playing Pac-Man, exactly 100,000 points.
Mostly freehand play but it won’t be my last score on this game this weekend
Following on from the outrun cab arriving, a bunch of work was done to make it usable which amongst a lot of different things, included wiring up the Ultimarc A-PAC board to the existing cabinet loom and squeezing a PC neatly into the back so it could easily be removed. It had always been my intention to make it into a MAME driving cabinet until the official PCB works again.
This prevented us with two problems which i’m sure some other people have come up against. Firstly, MAME emulates games very well but isn’t initially designed around real-world controls like steering wheels and pedals, it implements them as analogue joysticks just fine but the developers put in a toggle switch for Hi/Lo gear shifter.
OutRun’s gear shift is built almost identically to Pole Position’s in that a microswitch is open for Lo gear and closed for Hi gear.
Second, I wanted rid of the awful hi/lo indicator from the screen, the developers of MAME put this in a while back – again, I guess it makes it easier to see what gear you’re in on a screen with just a keyboard to play with but in my case, i’ve got a nice big cabinet with a proper gear shifter so I can tell when i’m in Hi or Lo gear – I don’t need an onscreen display to tell me that.
There was one other problem, albeit minor, if this is going to have a front end on it, I didn’t want to have to include a bunch of buttons just for the sake of being able to bypass the game info screens and so on. This would have made the machine into somewhat of a frankencab monstrosity – something I want to avoid at all costs.
So I set about figuring out how to compile my own version of MAME to patch the code to my evil and dastardly needs.
This wasn’t particularly difficult to achieve, the developers have packaged all the tools you need and the instructions are reasonably easy to get to grips with, it’s just the way they’ve laid the code out that made what I wanted to achieve a little more difficult but we got around it in the end.
I found a patch to get rid of the ‘nag screen’ as it’s known and the bonus side of that was a hi-score save routine which means my top scores on the machine will be nicely recorded.
Patching the drivers took a little time as I wanted to be able to pass a flag to the compiler so I could build a ‘driving cab’ version or a standard version with the no-nag and hi-score save.
So, I present the first working compile of MAME 0.143u5 and MAMEUI which has the following games patched to start with:
It can be downloaded from the two links below. If other game drivers need patching, just let us know and we’ll do our best to update the build.
Note that on Pole Position, Pole Position 2, Top Racer etc, the hi/lo gear shift patch is working but for some reason the compiler refuses to accept my command to not use the overlay, this will be investigated and fixed shortly.
Download MAME-0.143u5 For Driving Cabinets (MameUI Version)
Download MAME-0.143u5 For Driving Cabinets (Windows Command Line Version)